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to all the "dark side is too light" folks:
i used one light, and ambient is 0. the media of the atmosphere must be
doing that. any suggestions?
"Chris S." wrote:
>
> Looks nice. You're right about the clouds. Also, there's way too much
> ambient light. The dark side of the planet should be completely black. Try
> setting ambient to 0 then bring diffuse up until you get the right effect.
>
> -Chris-
>
> ryan constantine <rco### [at] yahoocom> wrote in message
> news:393D5C78.175E3973@yahoo.com...
> > to be used with my xwing when it is done. i needed a break from the
> > xwing, so i thought i'd try this. the planet surface is based on gilles
> > tran's sphereHF. the idea for how a planet should look started with
> > jeff lee's orbit, but rapidly turned into something else. if any of you
> > have done planets, i'd love to know how you did it. i'm thinking of
> > changing the clouds to media. also, i think the clouds need to be more
> > sparse (sp?) but i suppose an alien planet could have that much cloud
> > cover, so maybe i should leave it. i tried some animations with only
> > marginal success. the cloud layers moved at different speeds, but i
> > couldn't get black hole warps to do what i wanted. and looking at the
> > weather report on the news last night, i didn't have the occasional
> > opposition of weather systems like in real life (ie north-south and
> > east-west system collisions and systems where the edges meet). i also
> > thought that global cloud cover would be thick in some areas and thin in
> > others, but then i noticed my planet is pretty green, so maybe good,
> > even coverage is okay. i also thought that if i use this for an xwing
> > animation, that in the time it takes for a ship to fly by, the weather
> > would not have changed noticably from space anyway and so a still image
> > is fine. the land was made in wilbur like a year ago and is named Tel
> > Elnan. it was intended to be the world for an AD&D campaign. i was
> > starting to generate art for it and ran across pov. pov has had me in
> > its clutches since and AD&D has moved to the way back burner.
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